![]() ![]() Similar to unit respawn, in case a marker is found, there will be further attempt to retrieve all similar named markers in order to select one random marker. Naturally it will pick up all global markers, but it will also find all markers local to that PC too. Local means that the search will be for a marker to respawn at the locality where unit died. Marker search and match is case insensitive and 2. ![]() In case a marker is found, there will be further attempt to retrieve all similar named markers in order to select one random marker. ![]() So lets start with the unit respawn first. Unit respawn slightly differs from vehicle respawn. So, respawn on marker is available for base respawn only, this means description. Today I am going to attempt to describe the logic that governs search for a suitable marker.
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